I’m out of town from this afternoon through Friday
“Class” will be on-line exercise in designing next ray tracer
Questions?
Shading and Shadows
What coordinate system do you do shading and shadow calculations in?
World coordinate system
Transforming points and most vectors between coordinate systems
just requires multiplying by the canonical-to-world or
world-to-canonical transformation matrix
But this isn’t true of normal vectors!
So derive the right transformation for normals:
If points transform by T, normals have to transpose by (T-1)T