Suppose v = ⟨ x, y, z ⟩. How to use dot product to pick out component in i, j, or k direction?
For example, ⟨x,y,z⟩ ⋅ ⟨0,1,0⟩ = y
More generally, ⟨x,y,z⟩ ⋅ i, j, or k, is component
in i, j, or k direction, respectively
Show that if v = ⟨ a, b, c ⟩, then the vector u =
⟨ b-c, c-a, a-b ⟩ is orthogonal to v
v ⋅ u = ab - ac + bc - ba + ca - cb = 0 by cancellation
Note that “orthogonal” and “perpendicular”
don’t mean exactly the same thing
Find angle between ⟨1,0,1⟩ and ⟨1,1,1⟩
Projections and computer games/graphics
Given direction (i.e., vector) viewer is looking in, need to derive a vector pointing
in viewer’s “up” direction as part of coordinate system relative to
which viewer actually sees things