Suppose v = 〈 x, y, z 〉. How to use dot product to pick out component in i, j, or k direction?
For example, 〈x,y,z〉 ⋅ 〈0,1,0〉 = y
More generally, 〈x,y,z〉 ⋅ i, j, or k, is component
in i, j, or k direction, respectively
Show that if v = 〈 a, b, c 〉, then the vector u =
〈 b-c, c-a, a-b 〉 is orthogonal to v
v ⋅ u = ab - ac + bc - ba + ca - cb = 0 by cancellation
Note that “orthogonal” and “perpendicular”
don’t mean exactly the same thing
Find angle between 〈1,0,1〉 and 〈1,1,1〉
Projections and computer games/graphics
Given direction (i.e., vector) viewer is looking in, need to derive a vector pointing
in viewer’s “up” direction as part of coordinate system relative to
which viewer actually sees things