Supplemental Material for Baldwin and Scragg, Algorithms and Data Structures: The Science of Computing; Charles River Media, 2004
Understanding of the following sections of Algorithms and Data Structures: The Science of Computing:
This exercise empirically verifies
the theoretical time to search balanced binary trees. Doing this requires writing
a subclass of the OrderedTree
class
with which to do the main experiment.
Chapter 13 of Algorithms and Data Structures: The Science of Computing presents an algorithm for searching ordered binary trees. This chapter also derives the worst-case execution time for searching a balanced ordered binary tree of n elements: Θ( log n ).
Chapter 13 of Algorithms and Data Structures: The Science of Computing thoroughly
describes the OrderedTree
class. A complete implementation of
this class is available in
a file named OrderedTree.java, which can be found per the
directions in the “Final Details” section
of this document.
Any Java source file that uses the OrderedTree
class
should “import” it
via statements of the form
import geneseo.cs.sc.*;
or
import geneseo.cs.sc.OrderedTree;
This exercise requires defining a subclass of OrderedTree
,
a definition that is subtle in several ways. Section 11.5.1 of Algorithms
and Data Structures: The Science of Computing discusses the subtleties
related to lists, and the same subtleties generalize to trees. For this exercise,
pay particular attention to how to write makeNewTree
methods,
and to the need for casts when sending subclass-specific messages to subtrees.
The tree subclass in this exercise will represent trees
of integers. Unfortunately, integers, i.e., values of Java type int
,
are not objects in Java, and so cannot be stored directly in trees.
(As explained in appendix section A.2.1 of Algorithms and Data Structures:
The Science of Computing, Java has two kinds of data: objects and non-objects; OrderedTree
objects (and most other collections) can hold any kind of object,
but not non-object values.) Fortunately, the designers of Java anticipated
such
problems,
and
provided “wrapper” classes for all the non-object data types. A
wrapper is a very simple object that basically does nothing except contain
one value of a non-object type. For example, instances of the wrapper class Integer
each
hold one int
, instances of Character
hold a char
,
etc. To store a non-object value in a collection, create a wrapper object to
hold the non-object value, then store the wrapper in the collection. For example
Integer intWrapper = new Integer( 3 );
someTree.addNode( intWrapper );
To retrieve the non-object value from the collection, retrieve the wrapper and then extract the non-object from the wrapper. For example
Integer wrappedInt = (Integer) someTree.getRoot();
int retrievedInt = wrappedInt.intValue();
(The notation (Integer)
before someTree.getRoot()
in
this example is a cast that tells the Java compiler that this
particular use of getRoot
will return an Integer
object.
Casts are often used when retrieving data from collections, because the retrieval
message is usually declared to return some very generic class— e.g., Object
— but
client programmers often know much more precisely what classes their application
stores in the collection. See appendix section A.5.2 of Algorithms and
Data Structures: The Science of Computing for more information on casts.)
Here are some common wrapper classes from the Java class library. Every wrapper
class provides a constructor that takes a single value of the corresponding
non-object type as its only parameter. Every wrapper class also handles a parameterless
message for extracting the non-object value from a wrapper, as indicated in
the following table (the examples above of wrapping and unwrapping an int
illustrate
how one might use these constructors and extractors).
Non-Object Type | Wrapper Class | Extraction Message |
---|---|---|
int | Integer | intValue |
long | Long | longValue |
double | Double | doubleValue |
float | Float | floatValue |
char | Character | charValue |
boolean | Boolean | booleanValue |
For more information on these (and other) wrapper classes, see the Documentation for the Standard Java Library at http://java.sun.com/j2se/1.4.2/docs/api/index.html
The heart of this exercise is
an experiment that tests a hypothesis about the worst-case
execution
time of searches in balanced binary trees. However, you will also need a subclass
of OrderedTree
that
supports the experiment. The lab exercise thus breaks down into two parts:
OrderedTree
that allows clients to create balanced
trees of client-specified sizeThe goal of the experiment is to verify that balanced ordered binary trees
have a worst-case search time of Θ( log n ).
This requires a subclass of OrderedTree
that can initialize balanced
trees of client-specified size. Thus, the first task is to define a
subclass of OrderedTree
that provides a constructor with two integer
parameters, n and m. This constructor initializes
an OrderedTree
that
contains the integers between n and m, and that is as
nearly balanced as possible. Nominally, n is the inclusive lower
bound on the range of integers to put in the tree, and m the inclusive
upper bound. However, n may be greater than m, in which
case the tree should be made empty.
For this lab, “nearly balanced” means that for every node in a tree, the sizes of that node’s left and right subtrees differ by at most one.
Initializing the tree so that it is nearly balanced may require a little thought. Think recursively! In other words, try to find a way to create a nearly balanced, ordered, binary tree that involves creating two smaller, nearly balanced, ordered binary trees.
This new constructor is the only really unique feature
of the OrderedTree
subclass. Remember, however, to also provide
a makeNewTree
method and a parameterless constructor for the
subclass.
The main task in this lab is to do an experiment that tests the hypothesis that the worst-case time to search a balanced, ordered, binary tree is Θ( log n ).
Data collection for this experiment will mainly involve timing worst-case searches in trees of various sizes. Note that the worst case is searching for an item that is not in the tree. The subclass defined in the first task will be helpful here, because it makes it easy to initialize trees of known sizes, and with precisely known contents (so that it is easy to calculate a value that won’t be in the tree).
Actual search times will probably be so small that they are hard to measure. Use the technique for measuring small times that is described in section 9.3 of Algorithms and Data Structures: The Science of Computing if necessary.The OrderedTree.java file can be downloaded from the World Wide Web.
Documentation for OrderedTree
is also available on the Web. The main documentation page is an index to documentation
for all the Java classes written for use with Algorithms and Data Structures:
The Science of Computing. To see the documentation for a specific class,
click on that class’s name in the left-hand panel of the page.
This lab is due Monday, December 6. Turn in a report that describes your experiment, including any code you wrote, all the data you collected, your analysis of that data, and the conclusion you reached from it. As part of this report, comment on what, if any, significance the theoretical difference in search times for lists and trees has for the programmer choosing between the two structures. I encourage you to refer back to your analysis of lists, and related data, from Lab 10 (“Search Times for Lists”) while forming this comment.
Portions copyright © 2004. Charles River Media. All rights reserved.
Revised Nov. 28, 2004