Supplemental Material for Baldwin and Scragg, Algorithms and Data Structures: The Science of Computing; Charles River Media, 2004
This laboratory exercise asks students to design and code a series of recursive algorithms. Many, but not all, of these algorithms use the robot introduced in Chapter 2 of Algorithms and Data Structures: The Science of Computing.
The robot is available as a Java class named Robot
(and a supporting
class named RobotRoom
). Programs that use these classes need to
include two Java files: Robot.java and RobotRoom.java. The “Final
Details” section of this document explains how to find these files
and their documentation.
Any Java source file that refers to the Robot
or RobotRoom
classes
should “import” those classes, via the statement
import geneseo.cs.sc.*;
at the beginning of the file.
Several of the methods students write in this exercise need to be tested in
rooms other than the default one (specifically, in rooms that have colored
tiles located in strategic places). There is
a RobotRoom
constructor whose parameter is a string specification
for the room. This constructor can create the rooms needed in this lab. See
the documentation for RobotRoom
for more information on
the constructor. Once an appropriate room exists, the four-parameter
constructor for Robot
can place a robot in that room.
For example, the following statements first create a 3 tile wide by 10 tile
high (including walls) room with a red tile 2 rows below
the north wall in the center column, and then place
a robot
at the center of the south side of the room, facing the red tile:
RobotRoom room = new RobotRoom( "3 10 1 2 R" );
Robot occupant = new Robot( 1, 8, Robot.NORTH, room );
A constructor is basically a method that initializes a new object (see Sections
3.4.2 and A.4.4 of Algorithms and Data Structures: The Science of Computing).
In Java, constructors have the same name as the class they initialize — for example, the constructors for Robot
objects
are named Robot
, the constructors for instances of a hypothetical ExtendedRobot
subclass
of Robot
would be named ExtendedRobot
, and so forth.
Note that subclasses don’t inherit constructors from their superclass
the way they inherit other methods — for example, even if a constructor
for Robot
logically does everything necessary to initialize instances
of an ExtendedRobot
subclass, there is no way to automatically
apply this constructor to ExtendedRobot
objects.
Even though Java doesn’t do it automatically, one often wants to initialize
instances of a subclass by just calling a superclass’s constructor. This
will probably be the case for the subclass of Robot
defined in
this lab. To do this, define constructors for the subclass that do nothing
but call the corresponding superclass constructor. Within a constructor, the
word super
can be used to call a superclass constructor. For example,
to allow instances of an ExtendedRobot
subclass of Robot
to
be initialized with their position, heading, and room (just like the four-parameter
constructor for Robot
does), include the following constructor
in ExtendedRobot
:
// Within the ExtendedRobot class...
public ExtendedRobot( int column, int row, int heading, RobotRoom room ) {
super( column, row, heading, room );
}
A statement such as the following implicitly uses this constructor to initialize an extended robot:
ExtendedRobot r = new ExtendedRobot( 1, 3, Robot.NORTH, myRoom );
The “Binary Numbers” exercise below requires understanding how numbers are represented in base two, also known as binary. Binary is a way of writing numbers, much like the familiar base ten notation. As a preliminary to understanding binary, recall how base ten notation works: a base ten number consists of a series of digits, with the rightmost digit representing a number of ones, the next digit a number of tens, the third a number of hundreds, and so forth. Note that each digit position is associated with a power of ten: the rightmost with 100, the next with 101, etc. For example, the base ten number 352 is interpreted as 3 x 100 + 5 x 10 + 2 x 1.
Binary works similarly, except that the digits are associated with powers of two instead of with powers of ten. The rightmost digit is still the ones digit, but the next digit is the twos digit, then the fours, and so forth. Thus, for example, the binary number 1101 is interpreted as 1 x 23 + 1 x 22 + 0 x 21 + 1 x 20 = 1 x 8 + 1 x 4 + 1 x 1 = 13 in base ten.
The “Binary Numbers” exercise also requires
manipulating strings. Strings in Java are objects, instances of the standard
library class String
. Some messages to strings that are likely
to be particularly useful in this exercise are described below.
(The descriptions use a convention that is widely used in user documentation
of messages: each message is introduced by showing how it could be declared
inside the class that implements it. Note that this is not what
a programmer writes in order to use the message, rather it is a compact way
to provide complete information on the message’s name, the number and
types of parameters, the type of result, etc. For example, the message description “char charAt(
int i )” says that there is a message named “charAt”, which
has one parameter, that parameter is an integer, and the message returns a
character. A programmer can thus deduce that uses of this message could look
like c = obj.charAt(7)
, or System.out.println( obj.charAt(i) )
,
and so forth, where c
is a char
variable, i
is
an integer variable, and obj
is whatever sort of object handles
the charAt
message — a String
in this particular
case.)
someString
to
variable count
: int count = someString.length();
someString
to variable c
: char c = someString.charAt( 1 );
someString
: String firstThree = someString.substring(0,3);
For more information about the String
class, see the Online
Java API Documentation maintained by Sun Microsystems.
Design and code recursive methods that solve each of the problems
described below. The first three problems involve robots, and their solutions
should be coded as methods of a subclass of Robot
.
The last problem can be coded as a static method in the main class.
Design and code a recursive algorithm that moves a robot forward until it comes to a wall, and returns the number of blue tiles that the robot encounters on the way, including any blue tile that the robot starts on, and any that is next to the wall.
Design and code an algorithm that makes a robot draw draw a red, square-cornered, spiral, in which the first side is n tiles long, and each subsequent side is 1 tile shorter than the previous side. In other words, the second side is n - 1 tiles long, the third n - 2, etc. The length of the first side, n, is a parameter to the algorithm. Assume as preconditions that n >= 0, and that there are no obstructions within the spiral’s bounding box (i.e., within the smallest rectangular group of tiles that contains the spiral).
For example, here is a robot that has just finished drawing a square spiral whose first side is 7 tiles long:
Design and code a recursive algorithm that makes a robot draw a line in which the first, third, and other odd tiles are blue (counting the tile the robot started the line on as tile 1) and the second, fourth, and other even tiles are yellow. The algorithm should take the total length of the line, n, as a parameter. Assume as preconditions that n >= 0 and there are no obstacles within n tiles in front of the robot.
For example, here are two striped lines, one of length 5 and one of length 4. Notice that both start (at the bottom of the picture) with blue tiles, but the length 5 line ends with a blue tile, while the length 4 line ends with a yellow tile:
Design and code a recursive algorithm that takes a string of binary digits (i.e., digits “0” or “1”) as its parameter, and that returns the integer that this string represents in base two. For example, if given the string “110” as its parameter, this algorithm would return 6. See “Binary (Base Two) Numbers” in the “Background” section for information on interpreting binary numbers. You may assume as a precondition that the parameter to this algorithm contains only the characters “0” and “1”.
Hint: Note that the strings “0” and “1” represent the integers 0 and 1, respectively. For longer strings, a string of the form “s0”, where s is a string of binary digits, represents two times whatever s represents, while a string of the form “s1” represents two times whatever s represents, plus 1.
Students can download both Robot.java and RobotRoom.java from the Web.
Documentation on both classes is also available on the Web. The main documentation page is an index to documentation for all the Java classes written for use with Algorithms and Data Structures: The Science of Computing. To see the documentation for a specific class, click on that class’s name in the left-hand panel of the page.
This lab is due on Monday, February 14. Turn in a printout of your robot subclass, main program, and binary number decoding method.
Also turn in (probably as comments in your code) a couple of sentences discussing how the algorithms designed in this exercise fit the general form of recursive algorithms discussed in the text and lectures. For example, you might explain how the features that all recursive algorithms are supposed to have appear in these algorithms, whether the ways these algorithms use recursion are typical of all recursive algorithms, or whether other algorithms might use recursion differently, etc.
Portions copyright © 2004. Charles River Media. All rights reserved.
Revised Feb. 6, 2005